Learning’s from year one as a PM
- Keep the problem space and solution space separate. Do not switch between them.
- Experiment a lot, and be comfortable acknowledging what you don’t know.
- User attitude and user behaviour are extremely different. Learn how to identify, measure, and distinguish between the two.
- Be a good listener. Listen to as many people as you can, and listen intently.
- Experience design is one of the most underrated components of building tech products.
- Don’t tell someone how or when to do their job. Share your requirements, explain their importance, and communicate your deadline. Understand what is feasible and scope the solution accordingly.
- Learn to manage your motivation; your motivation impacts your team’s motivation. You are responsible for your team.
- It is extremely important to create artefacts for all decisions and trade-offs made for any product or experiment launched. In the short run, this is a cumbersome exercise, but it compounds as the breadth increases.
- Writing is an extremely important and even rare skill. The bar for good writing generally stands at correctness and completeness. Don’t settle for that. Hold yourself to a higher standard.
- Your job as a PM is to think extensively and holistically, from end to end, and to transfer your thinking to other members of your team in the simplest, most articulate way.
- How you tell the story behind an experiment or feature determines whether it will get prioritised.
- Be data-informed. Decisions can be taken based on your taste when you are data-informed, or when data has led to an impasse.
- Don’t engage in subjective debates. Approach problems objectively. If debates are subjective, especially about user attitude and behaviour, build a framework to conclude the debate.
- Listen to your gut. If you’re not convinced about something, ask. Identify the reason and discuss it in the right forum.
- Know your systems very well. Pick the brains of developers as much as you can.
- Overcommunicate.
- Thinking is non-linear and messy, and that’s okay. The narrative you create will be linear, but only after you have clarity.
- Measure your outcomes. If you don’t measure, it won’t improve. (I disagree with its complement though, the more popular belief: what gets measured gets improved.)
- Have fun! If you’re not having fun, identify the L2s. Building products is fun, and you should enjoy all of it.